Incremental Mutant
Incremental game with mutating units. Submission to Godot Wild Jam #94
- Units will gain mutations as they fight
- Remove negative mutations
- Absorb to permanently apply mutations
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 3.5 out of 5 stars (2 total ratings) |
| Author | ZichuDev |
| Made with | Godot |
| Tags | 2D, Incremental, No AI |
| Content | No generative AI was used |

Comments
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What exactly does the Regen stat do? Is it meant to regenerate health? If so, it doesn't seem to be doing anything. My units are the same health, even when taking 0 damage in an encounter and having a Regen of 20+.
Regen only applies when unit is knocked out.
Fair point that I could've added regen during the battle encounters as well.
I think that Regen, as it is, is perfectly fine. However, I'd recommend adding a tooltip to explain how a unit's stats function, and how Absorb functions. At first, I had thought that Absorb would apply all of the stat modifications, but it only seems to do a percent of the total (presumably tied to the Absorb Rate upgrade?)
Neat idle game!! Great work!